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Old Sep 04, 2006, 08:15 AM // 08:15   #1
Wilds Pathfinder
 
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Guild: Final Dynasty
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Default [6MAN]Hex Build

The build has horrible capping power, but farms Smite and Vim fairly well.

IllusionSpammer

Mesmer/Monk
Level: 20

Fast Casting: 7 (6+1)
Domination Magic: 3 (2+1)
Inspiration Magic: 15 (12+3)
Illusion Magic: 13 (11+2)

Martyr [Elite] (Monk other)
Arcane Conundrum (Illusion Magic)
Conjure Phantasm (Illusion Magic)
Images of Remorse (Illusion Magic)
Mantra of Persistence (Inspiration Magic)
Spirit of Failure (Inspiration Magic)
Drain Enchantment (Inspiration Magic)
Resurrection Signet ()
OoBDom

Mesmer/Necromancer
Level: 20

Fast Casting: 9 (8+1)
Domination Magic: 14 (10+4)
Blood Magic: 12

Diversion (Domination Magic)
Shame (Domination Magic)
Mark of Subversion (Blood Magic)
Backfire (Domination Magic)
Empathy (Domination Magic)
Offering of Blood [Elite] (Blood Magic)
Life Siphon (Blood Magic)
Resurrection Signet ()
SpitefulNecro

Necromancer/Mesmer
Level: 20

Soul Reaping: 10 (9+1)
Curses: 16 (12+4)
Domination Magic: 3
Inspiration Magic: 9

Spiteful Spirit [Elite] (Curses)
Faintheartedness (Curses)
Enfeeble (Curses)
Parasitic Bond (Curses)
Signet of Disruption (Domination Magic)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
Resurrection Signet ()
BackBreakerHammer

Warrior/Monk
Level: 20

Strength: 9 (8+1)
Tactics: 11 (10+1)
Hammer Mastery: 16 (12+4)

Backbreaker [Elite] (Hammer Mastery)
Crushing Blow (Hammer Mastery)
Mighty Blow (Hammer Mastery)
Distracting Blow (Warrior other)
Frenzy (Warrior other)
Rush (Strength)
"To The Limit!" (Tactics)
Resurrection Signet ()
BlessedLight1

Monk/Mesmer
Level: 20

Divine Favor: 16 (12+4)
Healing Prayers: 9 (8+1)
Protection Prayers: 9 (8+1)
Inspiration Magic: 7

Blessed Light [Elite] (Divine Favor)
Signet of Devotion (Divine Favor)
Gift of Health (Healing Prayers)
Spirit Bond (Protection Prayers)
Reversal of Fortune (Protection Prayers)
Mend Condition (Protection Prayers)
Channeling (Inspiration Magic)
Drain Enchantment (Inspiration Magic)
WoHParty

Monk/Mesmer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 4 (3+1)
Inspiration Magic: 10
Illusion Magic: 3

Word of Healing [Elite] (Healing Prayers)
Orison of Healing (Healing Prayers)
Healing Whisper (Healing Prayers)
Healing Touch (Healing Prayers)
Healing Seed (Healing Prayers)
Heal Party (Healing Prayers)
Drain Enchantment (Inspiration Magic)
Channeling (Inspiration Magic)
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Old Sep 04, 2006, 08:27 AM // 08:27   #2
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Not bad. Nicely exploits the lack of Heal Party in many 6-man builds.

Not sure about that N/Me Dom/Blood hexer. Seems like you could almost certainly fit in some better skills than Mark of Subversion. If nothing else, spec a few points into Curses and run Shadow of Fear - that skill is so good it's criminal to have a hex build without it. Regardless, that guy needs more to pull his weight. At least a couple decent and relatively spammable hexes, so you're not just stuck putting Life Siphon around.

The warrior is a bit curious too. I like the Backbreaker guy, but with so much damage reliant on degen you don't really have a good spike to capitalize on that 4-second window. Seems like you might be able to do something better with the warrior.

Thinking about it, an Enranged Lunge thumper might even fit into that spot. Those guys synergize very well with degen, because their solo spike knocks off about 90% of a caster's health. If the other team is having any trouble at all keeping up with the degen, he should be able to get kills without too much trouble. Loss of Distracting Blow would be a shame though, because of its usefulness in disrupting Heal Party. Maybe something like a Prot Strike axe build would work well.
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Old Sep 04, 2006, 08:36 AM // 08:36   #3
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I was originally running a Forcul, Heavy, Crushing, Prot Strike hammer and I found this BB guy to be much better, and the forceful guy was good as it was. I'll try out and Enraged guy; there are a lot of things that could fill this spot IMO.

The Me/N is awesome IMO.

Shadow of Fear is very good though, I should definetely fit that in.

GET SOME F***ING GWBBCODE FOR THE LOVE OF GOD!!!
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Old Sep 04, 2006, 09:39 PM // 21:39   #4
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VIN!!!! /shake fists

I give you good monk builds and you drop Guardian, give them sup runes, and screw up the stats (7 inspiration 9 prot ftl). Sigh.

The biggest problem with this build for capping is the lack of interrupts. Personally, I would change the mesmer/necro (OoB guy) energy management to pdrain/drain ench/channeling (since he is going to be on opposing monks anyways) and slide in the PD. The other possibility would be to put it on the martyr...but then you have to change the monk backline to something much weaker and you lose a ton of valuable degen hexes when he pds...

Last edited by Drewfense; Sep 04, 2006 at 09:42 PM // 21:42..
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Old Sep 05, 2006, 06:38 PM // 18:38   #5
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The attributes on the WoH monk have some serious issues. Why spec into prot and illusion (I guess you tried to fit distortion or some prot skill) ?

Fast cast martyr counters the whole HA meta-game :P
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Old Sep 06, 2006, 12:53 PM // 12:53   #6
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1 hex removal?

lets hope its only you running this build ey?
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